Whether it be that dread message or just the general future of Metroid in general. Lets ask ourselves what we want in the next games to come. Anything come to mind?
Well, I know what comes to mind for quite a few of us at TSC. A game with very large scales... environments of unsurmountable composure! Something you may find interesting is that most of us--maybe like you--aren't looking for innovation. Just the same old greatness of Super Metroid and/or Metroid Prime. Might as well make a combination of those, and we're set. 2.5d, as some might call; Smash Bros. style... Capt. Durangis shows some good reasoning for this:
The amount of space that can be saved by switching to 2D, even 2.5D, should be used for fleshing out the rest of the game to fill it. Unfortunately, most 2D games don't take advantage of this. Indeed, they actually seem to be even less fleshed-out than their full 3D counterparts. A lot of high-poly, high-res 3D games fill up the entire software space, some even taking on multiple discs. Imagine a game with the graphical quality of Super Metroid taking up two discs - how massive would that game be?
But who's to say innovation wouldn't be good? Personally, I'll take anything they throw at me as long as it sticks to the Metroid formula, but I too have a deeper desire for something like Super Metroid on a much grander scale. Whether I really would like it that way or that I just hate being the one to have missed the glory days of Super Metroid (at least I played it), I don't know. At least we can be sure of one thing: Metroid is sticking around. Gearmaster makes a suitable argument for that.
I doubt anyone would let a big moneymaker drop off the charts. Someone, somewhere, and sometime will restore it to whatever glory it is assigned. As for me, I bet nintendo will take it again, after all they ARE a corporation and DO want money.
Labels: future, Metroid